![]() Edit: After doing this with the guild, if you DON’T have a party full of level 10+ weapons, then split up and get at least 2 catapults down. The gate has a LOT of beef and can take a hit or 10. From the parties I’ve done so far, this isn’t necessary. So some people think you should go kill the catapults. Well supposedly at some point they begin to fire rocks at the gate and if the green bar above goes to 0 you fail. If you look at the top of the screenshot there are these catapult thingies. If it seems like it’s getting bad, you can run up, blow the sheep horn and that will activate an HP regeneration on everyone (including party members.) Once the 5 evil magicians are killed, the exit will open and you can leave whatever spawned here and run for it. The mission says “if 10 sheep die you fail” but the sheep at the beginning are actually pretty beefy so you don’t need to worry about going over there & healing them. Basically for about 4(5?) minutes this continuous spawn of magicians/evil sheep will continue. I try to summon some ice cubes as you can see to at least get their attention away from the party members. If you’re like Cromodo or Ilishia or something, I recommend doing distance attacks if possible, they are quite deadly. They hurt a LOT and have a lot of anti-knock back defense. The evil magicians are cake but the hardest are those evil sheep dudes in white. Basically everyone leaves the sheep alone to fight whatever spawns there, and the party focuses on the stuff in the back. The room starts out with some sheep fighters at the beginning but all the magicians spawn at the end. Kill the 5 evil magicians (the big ones). I hope this guide helps so maybe eventually we can all do the challenge together as a guild and succeed as well! ^_^ Room 1: ![]() The one failure party, we still succeeded at least twice – and at the time it was like the 2nd day of the challenge and I was a noob anyway. I’ve had a mix of parties with Shubalmans, Somas, Aerlots, Rukos, Pinkos and Ilishias. I’m pretty much using Cromodo with my level 40 +10 weapon and most people I’ve partied with had +10~11 weapons. I’ve done the 48 sheep challenge about 7 times now in public parties and I’ve only failed once. Yoshino works well with bow units and can recover spells quickly.6/29: I updated the information about the room with Jinelias She usually cannot take on armies by herself too well but she can act as an dependable support unit. Right, Mitsuhide?"Īs far as fighting goes, she is the Priest type. ![]() You only wanted the love of the person you loved. Years after Nobunaga suppresses the Spanish army, she becomes a nun and pays her mutual respects to Mitsuhide's grave. She stays with the Oda troops until the end of the game. After the Incident of Honnoji, she realizes her error and apologizes to Kicho late in the game. She particularly distrusts Kicho -most likely also fueled by jealously- and openly accuses her on various occasions to the Oda generals, whom don't believe her. Soon after Mitsuhide joins, she spots him embracing Kicho and suspects betrayal in the Oda army. He responds that she is no longer alone with him, which gains her admiration. At one point, she reveals her childhood to Nobunaga. She continues to foretell the weather prior to his climatic battles, such as Okehazama, Nagashino and others. Before Nobunaga fights Yoshimoto, Tokichiro finds her and immediately introduces her to Nobunaga. Since she was the only one in her village with this ability, she spent the majority of her youth feeling isolated. Yoshino was born with a unique gift to predict and read the weather.
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